Participation rates in many on-chain voting systems are low.
TBD: get some actual data on this
Is this a problem?
Low participation rates are a problem if:
- members would like to vote, but the (technological, financial, cerebral) friction is too high
- in cases where the decision is not representative of the opinion of all members of the DAO - and specifically so in case of a malicious proposal or an attack.
- In cases where participation in the decision process is part of the ideology of "values" of the DAO
- there can also be a problem in the case where the Voting Power is not distributed well, for example if most of the voting pwoer is in the hands of a few whales, and smaller fish do not vote
Reasons
- High Gas costs - this is solved by snapshot
- Qualitatively, we know most people view the on-chain parts of decision-making as a chore.
Solutions
- "Holographic Consensus" promises a high correlation with "the will of the majority" also with a low voter turnout, by allowing the information from a type of prediction market to influence the decision process
- Polling (whether informally or not) before actual on-chain voting makes it unnecessary to re-count the votes on chain - in this case, a low turnout is actually a sign of efficiency of the system
- Delegation of voting power (as Compound does) is another solution
- Continuous Voting (as in Maker or Curve Gauge, or as in LivePeer staking) is a partial solution for participation
- Incentivization as in the case of "vote farming" (rewarding active users with tokens), "reputation flow" systems (in which active users gain more voting power) may help with participation rates
- Ideas like the "council" proposed for Yearn can reduce the required number of transactions for average users significantly.